I have made a script where a model is put into the players character but when it is parented to the players character it goes invisible so i made a function where the model should be non transparent but it only runs when the player unequips the tool. Why is this happening?
local Player = game.Players.LocalPlayer local Tool = script.Parent.Parent local Events = game.ReplicatedStorage.Calls local Character = Player.Character or Player.CharacterAdded:Wait() local WeaponTool = game.ReplicatedStorage.Models["9mm Pistol"] local Stats = require(script.Parent:WaitForChild("ModuleScript")) local EquipAnimU = nil local UnEquipU = nil local UnEquipE = 0 local IdleAnimU = nil local Equipped = false script.Parent.Parent.Equipped:Connect(function() if Equipped == false then Equipped = true local Character = Player.Character local Humanoid = Character.Humanoid EquipAnimU = Humanoid:LoadAnimation(script.Parent.Parent.Anims.Equip) EquipAnimU:Play() Events.ConnectM6D:FireServer(WeaponTool.BodyAttach) Render() -- Function Call wait(0.28) script.Parent.Parent.Sounds.Slide1:Play() wait(0.1) script.Parent.Parent.Sounds.Slide2:Play() wait(0.28) IdleAnimU = Humanoid:LoadAnimation(script.Parent.Parent.Anims.Idle) IdleAnimU:Stop() if Tool.Parent == Character then IdleAnimU = Humanoid:LoadAnimation(script.Parent.Parent.Anims.Idle) IdleAnimU:Play() elseif Equipped == true then Tool.Parent = Player.Backpack IdleAnimU:Stop() EquipAnimU:Stop() end end end) script.Parent.Parent.Unequipped:Connect(function() if UnEquipE == 0 and Equipped == true then IdleAnimU:Stop() EquipAnimU:Stop() IdleAnimU = nil UnEquipE = 1 local Character = Player.Character local Humanoid = Character.Humanoid UnEquipU = Humanoid:LoadAnimation(script.Parent.Parent.Anims.UnEquip) UnEquipU:Play() wait(UnEquipU.Length) Events.DisconnectM6D:FireServer(Player.Character["9mm Pistol"]) UnEquipE = 0 Equipped = false end end) function Render() -- Function game:GetService("RunService").RenderStepped:Connect(function() if Equipped == true then for i, part in pairs(Character["9mm Pistol"]:GetChildren()) do if part:IsA("MeshPart") then part.LocalTransparencyModifier = 0 end end end end) end