Lucky Block Script not working? Please help i dont know whats wrong ddddddddddddd?
I made this lucky block script for my lucky block so it does a random thing but nothing works at all can u tell me what did i do wrong?
Script:
001 | script.Parent.Activated:Connect( function (player) |
002 | script.Parent:Destroy() |
003 | local Roar = math.random( 1 , 30 ) |
004 | if Roar = = 1 or 2 or 3 or 4 or 5 then |
005 | player.Character.Humanoid.MaxHealth = 1000 |
006 | elseif Roar = = 6 or 7 or 8 or 9 or 10 then |
007 | game.ServerStorage.Nothing:Clone().Parent = player.PlayerGui wait ( 2 ) |
008 | player.PlayerGui.Nothing:Destroy() |
009 | elseif Roar = = 11 or 12 or 13 or 14 or 15 then |
010 | player.Character.Humanoid.Health = 0 |
011 | elseif Roar = = 16 then |
012 | game.ServerStorage [ "LUCKY SWORD :O" ] :Clone().Parent = player.BackPack |
013 | elseif Roar = = 17 or 18 or 19 or 20 then |
014 | game.ServerStorage.Blame.TextLabel = "Blame" ..player.Name.. "for this" |
015 | for _, v in pairs (game.Players:GetChildren()) do |
016 | game.ServerStorage.Blame:Clone().Parent = v.PlayerGui |
019 | v.PlayerGui.Blame:Destroy() |
021 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
022 | ShrekStorm.Parent = game.Workspace |
023 | ShrekStorm:MakeJoints() |
025 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
026 | ShrekStorm.Parent = game.Workspace |
027 | ShrekStorm:MakeJoints() |
029 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
030 | ShrekStorm.Parent = game.Workspace |
031 | ShrekStorm:MakeJoints() |
033 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
034 | ShrekStorm.Parent = game.Workspace |
035 | ShrekStorm:MakeJoints() |
037 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
038 | ShrekStorm.Parent = game.Workspace |
039 | ShrekStorm:MakeJoints() |
041 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
042 | ShrekStorm.Parent = game.Workspace |
043 | ShrekStorm:MakeJoints() |
045 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
046 | ShrekStorm.Parent = game.Workspace |
047 | ShrekStorm:MakeJoints() |
049 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
050 | ShrekStorm.Parent = game.Workspace |
051 | ShrekStorm:MakeJoints() |
053 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
054 | ShrekStorm.Parent = game.Workspace |
055 | ShrekStorm:MakeJoints() |
057 | local ShrekStorm = game.Lighting [ "Shrek (emerald lucky block)" ] :Clone() |
058 | ShrekStorm.Parent = game.Workspace |
059 | ShrekStorm:MakeJoints() |
060 | elseif Roar = = 21 or 22 or 23 or 24 or 25 then |
061 | script.Parent:Clone().Parent = player.Backpack |
062 | script.Parent:Clone().Parent = player.Backpack |
063 | script.Parent:Clone().Parent = player.Backpack |
064 | elseif Roar = = 26 or 27 or 28 or 29 or 30 then |
069 | local Clone = game.Workspace.RealTNT:Clone() |
070 | Clone.Parent = game.Workspace |
071 | local TNTSpot = math.random( 1 , 42 ) |
073 | Clone.CFrame = game.Workspace.TNT 1. CFrame * CFrame.new( 0 ,- 5 , 0 ) |
074 | elseif TNTSpot = = 2 then |
075 | Clone.CFrame = game.Workspace.TNT 2. CFrame * CFrame.new( 0 ,- 5 , 0 ) |
076 | elseif TNTSpot = = 3 then |
077 | Clone.CFrame = game.Workspace.TNT 3. CFrame * CFrame.new( 0 ,- 5 , 0 ) |
078 | elseif TNTSpot = = 4 then |
079 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
080 | elseif TNTSpot = = 5 then |
081 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
082 | elseif TNTSpot = = 6 then |
083 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
084 | elseif TNTSpot = = 7 then |
085 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
086 | elseif TNTSpot = = 8 then |
087 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
088 | elseif TNTSpot = = 9 then |
089 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
090 | elseif TNTSpot = = 10 then |
091 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
092 | elseif TNTSpot = = 11 then |
093 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
094 | elseif TNTSpot = = 12 then |
095 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
096 | elseif TNTSpot = = 13 then |
097 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
098 | elseif TNTSpot = = 14 then |
099 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
100 | elseif TNTSpot = = 15 then |
101 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
102 | elseif TNTSpot = = 16 then |
103 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
104 | elseif TNTSpot = = 17 then |
105 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
106 | elseif TNTSpot = = 18 then |
107 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
108 | elseif TNTSpot = = 19 then |
109 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
110 | elseif TNTSpot = = 20 then |
111 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
112 | elseif TNTSpot = = 21 then |
113 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
114 | elseif TNTSpot = = 22 then |
115 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
116 | elseif TNTSpot = = 23 then |
117 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
118 | elseif TNTSpot = = 24 then |
119 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
120 | elseif TNTSpot = = 25 then |
121 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
122 | elseif TNTSpot = = 26 then |
123 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
124 | elseif TNTSpot = = 27 then |
125 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
126 | elseif TNTSpot = = 28 then |
127 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
128 | elseif TNTSpot = = 29 then |
129 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
130 | elseif TNTSpot = = 30 then |
131 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
132 | elseif TNTSpot = = 31 then |
133 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
134 | elseif TNTSpot = = 32 then |
135 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
136 | elseif TNTSpot = = 33 then |
137 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
138 | elseif TNTSpot = = 34 then |
139 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
140 | elseif TNTSpot = = 35 then |
141 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
142 | elseif TNTSpot = = 36 then |
143 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
144 | elseif TNTSpot = = 37 then |
145 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
146 | elseif TNTSpot = = 38 then |
147 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
148 | elseif TNTSpot = = 39 then |
149 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
150 | elseif TNTSpot = = 40 then |
151 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
152 | elseif TNTSpot = = 41 then |
153 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
154 | elseif TNTSpot = = 42 then |
155 | Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new( 0 ,- 5 , 0 ) |
I would thank you if u helpoed me