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Normal animations overwrites the tool animation?

Asked by 4 years ago

I'm trying to make an animation where when you equipped the tool It shows an animation BUT my animation flashes for a tenth of a second then stops then the normal walking animation plays.

Code:

tool = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

tool.Equipped:Connect(function()
    print("Equipped")
    script.Parent.Parent.Humanoid:LoadAnimation(script.Parent.idle):Play()



end)
0
Use something like setproirty or something BradNewTypical 232 — 4y
0
I didn't know that was a thing! Well now it is working I just had to set set proirty to action. JiveMaster -5 — 4y

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