I'm trying to make it so one dice falls if the transparency of the first dice is set to 0.5:
if game.Workspace.dice1.Transparency = 0.5 then game.Workspace.dice2.Anchored = false wait(2) game.Workspace.dice2.Anchored = true end
Then the second script is:
wait(0.5) game.Workspace.dice1.Anchored = false wait(10) game.Workspace.dice1.Anchored = true wait(0.5) game.Workspace.dice1.Transparency = 0.5