It's hard to explain and I don't know what to call it, but this is what I am trying:
function somethinghere:Fade(speed) print(somethinghere) end
basically being able to change the somethinghere to any instance in the game.
try doing
local somethinghere function somethinghere:Fade(speed) somethinghere = game.Workspace.Part.Name print(somethinghere) end
if this is what you mean then try it
Well the thing is it's not a specific part, I just want it to find the instance that is getting used for the somethinghere.
I'm not sure what you mean but this might help:
local object local function afunction () object = Instance.new("Part") --Change the value to anything you want the object to be. object.Name = "TheObjectsName" --You might wanna change its properties here (size,color,anchored,colidable,etc.) object.Parent = workspace object = Instance.new("Part") --This will make a new instance but the instance made before will not disappear. end