Hi, I'm trying to make a door script, and I wanna check if the door's transparency is 0 and then change it to 1, and if it's not, change it to 0. Here's my code:
--Serverside part for door tween, yeah. --Stuffs and services. local ReplicatedStorage = game:GetService("ReplicatedStorage") local revent = ReplicatedStorage.DoorEvent local door = script.Parent local function test() if door.Transparency = 0 then--This is where I was getting the error. print("hi") end end revent.OnServerEvent:Connect(test)
I don't really understand why I can't check if the door is transparent and then do a specific function. this is the error by the way: 20:30:05.143 - Workspace.Door1.Script:9: Expected 'then' when parsing if statement, got '='
--Serverside part for door tween, yeah. --Stuffs and services. local ReplicatedStorage = game:GetService("ReplicatedStorage") local revent = ReplicatedStorage.DoorEvent local door = script.Parent local function test() if door.Transparency == 0 then --Change the single equal sign to a double equal sign door.Transparency = 1 else door.Transparency = 0 end end revent.OnServerEvent:Connect(test)
Edit: Sorry forgot to put an explanation in
So for what 7z99 was saying putting a single '=' sign is more for setting values. In order to compare information you need to use a '=='.