What I want to do is make code so that I cycle through messages and when Im done it closes but it wont Work plz help me here is code
local But = script.Parent local Txt = game.StarterGui.ScreenGui.Frame.TextLabel function onClick() if Txt.Text == "Open The Scroll, there are wars coming,to open just click anywhere. To learn of the past." then Txt.Text = "Long ago in this exact village Naruto Uzumaki(you) fought Pain/ Nagato and became the hero of the village hidden in the leaves" elseif Txt.Text == "Long ago in this exact village Naruto Uzumaki(you) fought Pain/ Nagato and became the hero of the village hidden in the leaves" then Txt.Text = "Long ago in the same village His friend Sasuke left in search of power to kill his brother but after learning a secret about his brother Sasuke vowed to destroy the Hidden Leaf village" elseif Txt.Text == "Long ago in the same village His friend Sasuke left in search of power to kill his brother but after learning a secret about his brother Sasuke vowed to destroy the Hidden Leaf village"then Txt.Text = "It is now the fourth great war of the ninjas and time to stop a major league villain once and for all" elseif Txt.Text == "It is now the fourth great war of the ninjas and time to stop a major league villain once and for all"then Txt.Text = "BTW Road to Boruto is coming out soon but in beta so you have to pay maybe 25 - 50 roux for it, but it will be free by october 26th, 2020, and if i get enough support i will remaster Storm 1,Storm 2 ,and Storm 3,and even a custom ninja battle ground with ninja from every game, (even though Road to boruto will already have that)" elseif Txt.Text == "BTW Road to Boruto is coming out soon but in beta so you have to pay maybe 25 - 50 roux for it, but it will be free by october 26th, 2020, and if i get enough support i will remaster Storm 1,Storm 2 ,and Storm 3,and even a custom ninja battle ground with ninja from every game, (even though Road to boruto will already have that)"then Txt.Text = "Go to Granny Tsunade to Figure where you need to go" else But.Parent.Visible = false end end But.MouseButton1Down:Connect(onClick())
Remove the ()
from the connected function. So it would looked like (onClick)