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Motor6D Position on a (custom) humanoid?

Asked by
P3tray 0
4 years ago

Hello, i am currently trying to animate a humanoid i have just created from scratch. It uses the standard Animation Editor and Motor6D's to "move". This is fine and causes no problems other than this, and yes, sorry for the image, its just the best way to explain it. People on StackOverflow hate them!:

https://cdn.discordapp.com/attachments/568702437771182080/690289910963372132/unknown.png

It is currently rotating around the point i made in Red Pen, wheras on regular humaoids it rotates around the Blue Pen.

It is rotating around the center of the Parts, not from the shoulder as a normal humanoid should. I have spend a few hours looking at articles based on this, and analysing the humanoid model roblox gives you by default, and also the "Build Rig" characters for testing animations.

I have created the Motor6D's with the ancient plugin Character Creator [ BETA ] found here on the roblox catalog, and appears to be moderatly reputable for speeding up the Rig/Humanoid creation process. https://www.roblox.com/library/171922549/Character-Creator-BETA

I currently have the following properties of the Motor6D:

CurrentAngle = 0
DesiredAngle = 0
MaxVelocity = 0
Name = Left Hip
Parent = Torso
Part0 = Torso
Part1 = Left Leg
Active = True> > 
Archivable = True
Enabled = True

I have set the appropriate PrimaryPart (Head) on the Model. If you need any more information, feel free to inquire as always, i think i have coverd everything though.

Many thanks in advance, P3tray.

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