this script is supposed to weld all the children inside the model, which it does weld. But the problem is, sometime it welds weird, such as welding the left leg to the head or welding a part inside of the model where it supposed to be it welds it somewhere else. If you have other ways to approach this, please share
local prev local parts = script.Parent:GetChildren() for i = 1,#parts do if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "UnionOperation") or (parts[i].className == "MeshPart") or (parts[i].className == "CornerWedgePart") then if (prev ~= nil)then local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts[i] weld.C0 = prev.CFrame:inverse() weld.C1 = parts[i].CFrame:inverse() weld.Parent = prev end prev = parts[i] parts[i].Anchored = false end end