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How would I make a door swing open or close smoothly? I'm thinking I would have to use the rotate edge formula, but I don't know that.

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Since this has been asked before, I'll just copy and paste my answer from another question.

Here's how you rotate a part around a point (or in your case, a door).

part.CFrame = origin*rotation*(origin:inverse()*part.CFrame)

`origin`

is the point (CFrame, not Vector3) you're rotating around, and `rotation`

is the CFrame you're rotating by.

You can use a simple `for`

loop to make it open smoothly.

local origin = CFrame.new(Door.Position - Vector3.new(Door.Size.X/2,0,0)) for i = 1, 18 do Door.CFrame = origin * CFrame.Angles(0,math.rad(90/18),0) * (origin:inverse()*Door.CFrame) wait() end

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That worked. Thanks. Thewsomeguy 445 — 3y

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