I am a bit new to Lua and I have this script:
local gameID = 2034957882 local TeleportService = game:GetService("TeleportService") local serverCode = TeleportService:ReserveServer(gameID) function onTouch(hit) local playersInSeats = game.Players:GetPlayerFromCharacter(hit.Parent) if playersInSeats then TeleportService:TeleportToPrivateServer(gameID,serverCode,playersInSeats) end end script.Parent.Touched:connect(onTouch)
Pretty much, It is supposed to make a new server and send all players touching it to the server (I think) and it says that on 9 line it couldn't cast value to object. How can I fix this? Thanks!
The problem is with the 3rd argument of TeleportToPrivateServer, it is expecting an array of player objects, you are sending an object (the player).
So to solve that, you can make an array, insert the player into that array, and then send the array of the players as the 3rd argument.
So it should look something like this:
local gameID = 2034957882 local TeleportService = game:GetService("TeleportService") local serverCode = TeleportService:ReserveServer(gameID) function onTouch(hit) local arrayOfPlayers = {} local playersInSeats = game.Players:GetPlayerFromCharacter(hit.Parent) table.insert(arrayOfPlayers, playerInSeats) -- add the player into the array if playersInSeats then TeleportService:TeleportToPrivateServer(gameID,serverCode, arrayOfPlayers) -- send array end end script.Parent.Touched:connect(onTouch)
Hope I helped, if you have any questions please let me know.