So I want a camera to follow the player from a certain angle smoothly. Here's my code right now:
--// Client local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Camera = workspace.CurrentCamera --// Main repeat wait() Camera.CameraType = Enum.CameraType.Scriptable until Camera.CameraType == Enum.CameraType.Scriptable local TweenService = game:GetService("TweenService") local part = Camera --// Tween local Info = TweenInfo.new( 3, -- Length Enum.EasingStyle.Sine, -- Easing Style Enum.EasingDirection.InOut, -- Easing Direction math.huge, -- Times repeated false, -- Reverse 0.5 -- Delay ) local Goals = { CFrame = CFrame.new(Vector3.new(Character.HumanoidRootPart.Position.X - 15,Character.HumanoidRootPart.Position.Y + 15, Character.HumanoidRootPart.Position.Z), Vector3.new(0,0,0)) } local tween = TweenService:Create(part,Info,Goals) tween:Play()
Note: This is probably horribly written unintuitive code, but forgive me, I'm new to camera manipulation and tweening. If you can think of a better way to do this, please tell me.
But what's happening right now is this.
Thanks for reading, I hope you can figure out how to fix this.