Detecting changes on instances that have not yet spawned?
How would I go on and detect changes in an instance such as an IntValue on the server which has yet not been spawned.
Basically I store my players Stamina in an IntValue which is located in ServerStorage but the amount of IntValue's always change due to players leaving and joining. So how would I detect a change in that from another script on the server that was there since the server started.
I was planning on putting a script in the intvalue when I spawn it in as the player joins the game which detects changes and then evokes a bindable event which can be then used by my other script.