How would I go on and detect changes in an instance such as an IntValue on the server which has yet not been spawned.
Basically I store my players Stamina in an IntValue which is located in ServerStorage but the amount of IntValue's always change due to players leaving and joining. So how would I detect a change in that from another script on the server that was there since the server started.
I was planning on putting a script in the intvalue when I spawn it in as the player joins the game which detects changes and then evokes a bindable event which can be then used by my other script.
You could probably try putting this in a server script or something
IntValue:GetPropertyChangedSignal("Value"):connect(function() BindableEvent:Fire() --put arguments here if required -- can put more code here before the 'end)' end)
Let me just say that what your asking is very unclear and this is what I assume ur asking for.
local folder = game.ServerStorage:WaitForChild("FolderofIntvalues") folder.ChildAdded:Connect(function(Intval) Intval.Changed:Connect(function(newval) print('look at the end of code') end) end) print('let me put a big fat watermark') --made by tim i bet you'll delete