Heyo, you might have read my last 2 questions concerning what I am doing which is creating a move that reflects other moves. So here is the "reflector script"~~~~~~~~~~~~~~~~~
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`function MirrorWater(hit) if BodyVelocity > 0 then BodyVelociy.velocity = -BodyVelocity.velocity
end
end script.Parent.Touched:connect(MirrorWater)`
But when one of my other moves hit it, it only freezes it. Is it because it can't detect the mesh? He is one of the moves.> `bin = script.Parent me = script.Parent.Parent.Parent name = "Lightning God's Charged Particle Cannon" Colour = BrickColor.new("New Yeller") enabled = true cost = 80 Backpack = bin.Parent Player1 = Backpack.Parent Player = Player1.Character LeftShoulder = Player.Torso["Left Shoulder"] RightShoulder = Player.Torso["Right Shoulder"] Run = game:GetService("RunService") na = bin.Name Axe = script.Parent.Parent.Parent.PlayerGui:findFirstChild("Energy") mag = Axe.Magic magmax = Axe.MagicMax
LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
function RefreshWelds() RightShoulder.C0 = RightShoulderC0 RightShoulder.C1 = RightShoulderC1 LeftShoulder.C0 = LeftShoulderC0 LeftShoulder.C1 = LeftShoulderC1
end
function onButton1Down(mouse) if not enabled then return end
local player = game.Players.LocalPlayer if player == nil then return end enabled = false if mag.Value > cost then if me.Backpack:findFirstChild("Cast") == nil then for i = 1, 10 do RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.15) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, .1,0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -.15) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -.1,0) Run.Stepped:wait(0.01) end ca = Instance.new("BoolValue",me.Backpack) ca.Name = "Cast" game.Debris:AddItem(ca,1) game:GetService("Chat"):Chat(me.Character.Head, name) mag.Value = mag.Value - cost MagicSym = Instance.new("Part") MagicSym.Parent = me.Character MagicSym.Anchored = true MagicSym.Parent = Workspace MagicSym.CanCollide = false MagicSym.formFactor = "Symmetric" MagicSym.BrickColor = BrickColor.new(21) MagicSym.Transparency = 1 MagicSym.Name = "MagicSym" MagicSym.Size = Vector3.new(12,12,.5) MagicSym.TopSurface = "Smooth" MagicSym.BottomSurface = "Smooth" MagicSym.CFrame = me.Character.Torso.CFrame*CFrame.new(0,0 , -2) d = Instance.new("Decal") d.Name = "Circle" d.Parent = MagicSym d.Face = "Front" d.Texture = "http://www.roblox.com/asset/?id=147869642" p = Instance.new("Decal") p.Name = "Circle" p.Parent = MagicSym p.Face = "Back" p.Texture = d.Texture wait(.1)
game.Debris:AddItem(MagicSym,1)
x = Instance.new("Part") x.BrickColor = Colour x.Size = Vector3.new(10,10,40) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Block" x.Name = "DS" x.CanCollide = false x.Anchored = false p = script.PointLight:clone() p.Parent = x fd = script.Firedamage:clone() fd.Parent = x o = Instance.new("StringValue",x) o.Value = me.Name o.Name = "Owner" z = Instance.new("SpecialMesh",x) z.MeshType = "Sphere" z.Scale = Vector3.new(0,0,0) y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = me.Character.Torso.CFrame.lookVector* 330 x.Parent = Workspace y.Parent = x x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,0,-3) * CFrame.Angles(0,0,0) fd.Disabled = false x.Transparency = .2 x2 = x:clone() x2.BrickColor = BrickColor.new("Really black") x2.Size = x.Size * Vector3.new(1.25,1.25,1.25) x2.CanCollide = false x2.Position = x.Position x2.Parent = Workspace z2 = x2["Mesh"] x2["Firedamage"]:remove() fd2 = script.Firedamage2:clone() fd2.Parent = x2 fd2.Disabled = false x2.Transparency = x.Transparency * 3 w1 = Instance.new("Weld", x) w1.Part0 = x2 w1.Part1 = x w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) *CFrame.new(0 ,0, 0)
game.Debris:AddItem(x,3) game.Debris:AddItem(x2,3) for i = 1,5 do z.Scale = z.Scale + Vector3.new(.2,.2,.2) x.Transparency = x.Transparency - .02 z2.Scale = z2.Scale + Vector3.new(.2,.2,.2) x2.Transparency = x2.Transparency - .02 wait(.005) end
skil = me.Data.Skill me.Data.Skill.Value = me.Data.Skill.Value + .5 RefreshWelds() wait(11) end if me.Backpack:findFirstChild("Cast") ~= nil then bin.Name = "Wait" wait(.2) bin.Name = na end end if mag.Value <= cost then game:GetService("Chat"):Chat(me.Character.Head, "Not Enough Magic") end
enabled = true end
enabled = true function onS(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onS)`>