I've been using Roblox to simulate some of the stuff I've learnt in Physics class. But for the life of me I'm not able to 'remove gravity' (degravitise? I don't know the word) from a part. I've tried doing:
local Part = Instance.new("Part", workspace) Part.Size = Vector3.new(0.05, 0.05, 0.05) -- very small Part.CanCollide = false local bf = Instance.new("BodyForce", Part) bf.Force = Vector3.new(0, Part:GetMass() * 196.2, 0)
But this just accelerates the part extremely fast upwards. If I replace the Y force with any other value it either accelerates upwards or just falls flat.
Is there any other way to degravitise parts?