How to use BodyForces to remove gravity from a part?
I've been using Roblox to simulate some of the stuff I've learnt in Physics class. But for the life of me I'm not able to 'remove gravity' (degravitise? I don't know the word) from a part. I've tried doing:
1 | local Part = Instance.new( "Part" , workspace) |
2 | Part.Size = Vector 3. new( 0.05 , 0.05 , 0.05 ) |
4 | local bf = Instance.new( "BodyForce" , Part) |
5 | bf.Force = Vector 3. new( 0 , Part:GetMass() * 196.2 , 0 ) |
But this just accelerates the part extremely fast upwards. If I replace the Y force with any other value it either accelerates upwards or just falls flat.
Is there any other way to degravitise parts?