Answered by
5 years ago Edited 5 years ago
Explanation
Exploits are usually client sided, I highly doubt that exploiters could disable local scripts through some kind of heavy exploit but you should be fine as it will not affect the player but the exploiter itself. An example would be if an exploiter is using Btools
for glitching through walls, other players would not see the affects of the exploiter as it will be client sided.
What you can do is make a script that will check the player's humanoid or character for anything sketchy, if it does then it will kick that certain player.
Solution
1 | game.Players.PlayerAdded:Connect( function (player) |
2 | player.CharacterAdded:Connect( function (Character) |
3 | if player.Backpack:FindFirstChild( "Btools" ) then |
Solution 2
1 | game.Players.PlayerAdded:Connect( function (player) |
2 | if player.Name = = "ShedletSky" then |
I hope this helps and please up vote this answer if it did so..