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Server storage or Replicated storage, which one is better for cloning large maps into the Workspace?

Asked by 4 years ago
Edited 4 years ago

Let's say you've made a game and there are 5 rounds and each round has a different map. The maps are large and take quite some time to load. So, which one is better for cloning maps into the Workspace, Replicated Storage or Server Storage?

Else if both of them are better at cloning maps, what would be the solution for this? Your answer will be highly appreciated.

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There shouldn't be any noticeable performance differences between storing in each of the services other than memory. Id store it in ServerStorage. If you want better loading times it might be the way you load the maps. herrtt 387 — 4y

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Answered by
CyDave 42
4 years ago

It depends on where you're script is for cloning the map.

Replicated Storage can be accessed by both the Player and the Server so use it if you're using a local script in the player to clone and move the map.

The Server Storage can only be accessed by the Server so use it if you're using a script in the ServerScriptService to clone and move the map.

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Answered by
Filipalla 504 Moderation Voter
4 years ago

As far as I know there shouldn't be any difference in performance cloning from them the performance should be the same for both.

Don't forget to mark my answer as the solution and upvote it if it answered your question :)

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