(This is a normal script, not local)
local p = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent local c = p.Character script.Parent.MouseButton1Up:connect(function() if p.leaderstats.Lvl.Value >= 60 then local d = c:GetChildren() for i=1, #d do if d[i].className == "Hat" then d[i]:remove() end end print 'Hats Removed' wait() local ha = Instance.new("Hat") ha.AttachmentForward= Vector3.new(-0, -0, -1) ha.AttachmentPos = Vector3.new(0, 1.64, -0.01) ha.AttachmentRight = Vector3.new(1, 0, 0) ha.AttachmentUp = Vector3.new(0, 1, 0) game.ServerStorage:WaitForChild("DemonHood") b = a:GetChildren() for i=1, #b do b[i].Parent = ha end ha.Parent = c print 'Hat Added' end end) print 'Hat Added'
It prints 'Hat Added' but nothing happens
This script's oldest traceable ancestor is from the Jurassic era; jokes aside, the variable "a" is never defined. This probably causes the script to error because you are getting children from a nil object. I'm guessing you wanted it to be local a = game.ServerStorage:WaitForChild("DemonHood")