So I don't really care if the value is nil, but whenever I click in a nil area I want it to print()
but it won't print! It just gives me an error! Here's the code:
local Player = game.Players.LocalPlayer -- The Player local DB = false -- Debounce local Char = Player.Character -- Player's Character local VariableTest = "Variable test" -- Test local mouse = Player:GetMouse() -- The mouse local Tool = script.Parent -- The tool local Player = game.Players.LocalPlayer -- Player2 local Char = Player.Character -- Char2 local ReplicatedStorage = game:GetService("ReplicatedStorage") -- ReplicatedStorage -- FireEvent local player = game.Players.LocalPlayer -- Player3 local mouse = player:GetMouse() -- Mouse2 local maxAmmo = 30 -- MaxAmmo local ammo = maxAmmo -- MaxAmmo2 local rate = 60/850 -- FireRate. Don't touch the 60!!!!!!!!!! local Canfire = true -- By default true local reload = 1.5 -- Reload Time local reloading = false local UIS = game:GetService("UserInputService") local damage = math.random(15,25) -- Damage game.StarterGui.ScreenGui.Frame.TextLabel.Text = ammo Tool.Equipped:Connect(function() script.Parent.Activated:Connect(function() game.StarterGui.ScreenGui.Frame.TextLabel.Text = ammo if ammo >= 1 and firing == false and Canfire == true and reloading == false then firing = true repeat local player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait() -- Camera-Shake stuff local char = player.Character or player.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local A = math.random(-0.1, 0.1) hum.CameraOffset = hum.CameraOffset + Vector3.new(0,A,0.1) wait(0.01) hum.CameraOffset = hum.CameraOffset - Vector3.new(0,A,0.1) Tool.FlamePart.Transparency = 0 -- Flash effects wait(0.000001) -- Wait Time for Flash FX Tool.FlamePart.Transparency = 1 script.Parent.M4A1:Play() print(ammo) wait(rate) ammo = ammo - 1 until ammo < 1 or firing == false
(I have more code than this but all I need is the thing to print)