For example, if I use the Sway_Walk animation but the player is holding something while walking so I run another animation with animTrack.WeightCurrent > Sway_WalkTrack.WeightCurrent (in theory). If animTrack's animation only affects the position of the arms, would the unaffected parts like the legs, torso and everything else not move or could the walk animation still be played on the body parts unaffected by animTrack's animation?