I am working on a killer game. I made a main script that will control whole game (Round).
If you see any error please tell me
Here's output:
14:35:57.017 - Jeff (Still in development) @ 04 mar 2020 14:35 auto-recovery file was created 14:35:59.052 - ServerScriptService.MainScript:181: Expected 'end' (to close 'do' at line 15), got <eof> kujekmarek applied edits to script MainScript GUI Rescale Error - 411 Error | Please DM TheReal4Cedar123.
Main Script in ServerScriptService
local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlrCamera = game.Workspace.CurrentCamera local ServerStorage = game:GetService("ServerStorage") local Status = ReplicatedStorage.Status local Player = game:GetService("Players").LocalPlayer local MapsFolder = game.ServerStorage.Maps local GameLenght = 120 while true do wait(1) --if game.Players.NumPlayers <2 then --Status.Value = "Waiting for 2 players!" --repeat wait(1) until game.Players.NumPlayers >= 2 --Countdown (i used different style but i didn't work so i made it this way lol) Status.Value = "Break 20" wait(1) Status.Value = "Break 19" wait(1) Status.Value = "Break 18" wait(1) Status.Value = "Break 17" wait(1) Status.Value = "Break 16" wait(1) Status.Value = "Break 15" wait(1) Status.Value = "Break 14" wait(1) Status.Value = "Break 13" wait(1) Status.Value = "Break 12" wait(1) Status.Value = "Break 11" wait(1) Status.Value = "Break 10" wait(1) Status.Value = "Break 9" wait(1) Status.Value = "Break 8" wait(1) Status.Value = "Break 7" wait(1) Status.Value = "Break 6" wait(1) Status.Value = "Break 5" wait(1) Status.Value = "Break 4" wait(1) Status.Value = "Break 3" wait(1) Status.Value = "Break 2" wait(1) Status.Value = "Break 1" wait(1) Status.Value = "Break ended" wait(1) Status.Value = "Intermission 10" wait(1) Status.Value = "Intermission 9" wait(1) Status.Value = "Intermission 8" wait(1) Status.Value = "Intermission 7" wait(1) Status.Value = "Intermission 6" wait(1) Status.Value = "Intermission 5" wait(1) Status.Value = "Intermission 4" wait(1) Status.Value = "Intermission 3" wait(1) Status.Value = "Intermission 2" wait(1) Status.Value = "Intermission 1" wait(1) Status.Value = "Intermission" game.ReplicatedStorage.IsInGame.Value = true local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local MapSpawn = ChosenMap:Clone() MapSpawn.Parent = workspace wait(2) local Killer = {} local KillerChosen = plrs[math.random(1,#plrs)] Status.Value = "The killer is "..KillerChosen.Name table.insert(Killer,1,KillerChosen) wait(2) wait() local Survivors = {plrs} table.remove(KillerChosen) --Teleporting, camera and knife wait() Killer[1].Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(166.4, 110.3, 97.6) wait(2) game.ReplicatedStorage.CameraKillerBox:FireAllClients(plrs) print("First event fired") wait(8) game.ReplicatedStorage.CameraKillerBoxBack:FireAllClients(plrs) local Knife = game.ServerStorage:WaitForChild("Knife"):Clone() Knife.Parent = Killer[1].Backpack print("Second event fired") local Spawnpoints = ChosenMap:FindFirstChild("SpawnPoints") local SpawnPointsFound = Spawnpoints:GetChildren() for i, player in pairs(Survivors) do if player then character = player.Character wait(1) if character then character:FindFirstChild("HumanoidRootPart").CFrame = SpawnPointsFound[1].CFrame + Vector3.new(0, 10, 0) table.remove(AvailableSpawnPoints,1) local KillerSpawn = ChosenMap:FindFirstChild("KillerSpawn") Status.Value = "Hide! The killer is coming!" wait(10) Killer[1].Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(KillerSpawn.CFrame) Status.Value = "Killer is here!" wait(2) end end end
The console says it all, in your while true loop you have 3 statements, but only two ends. just add an end where you want your while true loop to finish.