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Tween sending position crazily different from intended 4 studs up Y, how to fix?

Asked by
aredanks 117
4 years ago
Edited by Ziffixture 4 years ago

Anyone know why when I tween a part to its own position plus 4 studs by Y, it completely sets it back to the origin?

local tween = tween:Create(part, tweenInfo, {Position = part.Position + Vector3.new(0, 4, 0)

Instead of going up 4 studs, it just completely changes position of all vector values, XYZ.

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Part.Position.Y Ziffixture 6913 — 4y

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