This may be a big ask but can some one look at this code and tell me why the npc is just walking into the wall even tho he generates the path and I tell him to move along the waypoints.
--Services local PathFinding = game:GetService("PathfindingService") local RunService = game:GetService("RunService") --Variables local info = script.Parent local owner = info:WaitForChild("Owner").Value local character = script.Parent.Parent.Parent local charRoot = character.HumanoidRootPart local followRoot = script.Parent.Parent:WaitForChild("HumanoidRootPart") local followHumanoid = script.Parent.Parent:WaitForChild("Humanoid") followRoot.CFrame = charRoot.CFrame + charRoot.CFrame.LookVector * -2 function checkSight() local ray = Ray.new(followRoot.Position, (charRoot.Position - followRoot.Position).Unit * 360) local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {script.Parent.Parent}) if hit then if math.abs(hit.Position.Y - followRoot.Position.Y) < 5 and math.abs(hit.Position.Y - followRoot.Position.Y) < 3 then print("I can see the followRoot") return true end end return false end function createPart(positon) local part = Instance.new("Part") part.Parent = game.Workspace part.Size = Vector3.new(1,1,1) part.Shape = "Ball" part.Anchored = true part.CanCollide = false part.Position = positon part.Material = "Neon" game:GetService("Debris"):AddItem(part,5) end function moveToWaypoints(path) local waypoints = path:GetWaypoints() for _,waypoint in pairs(waypoints) do print("Next Waypoint") createPart(waypoint.Position) if waypoint.Action == Enum.PathWaypointAction.Jump then followHumanoid.Jump = true end followHumanoid:MoveTo(waypoint.Position) end end function generatePath() --print("Generating Path") local path = PathFinding:CreatePath() path:ComputeAsync(followRoot.Position,charRoot.Position) if path.Status == Enum.PathStatus.Success then return path end end function main() repeat followHumanoid:MoveTo(charRoot.Position) RunService.Stepped:Wait(0.1) until not checkSight() local path = generatePath() if path ~= nil then moveToWaypoints(path) end end while RunService.Stepped:Wait(0.1) do main() end
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