Hi! So the script I'm linking below doesn't work. t's meant to undetain a player when they unequip a tool except it doesn't work. No errors
local players = game:GetService("Players") local player = players.LocalPlayer local mouse = player:GetMouse() local targetplayer = script.Parent.Parent.PlayerGui:WaitForChild("ArrestDetails",5).Frame.TextLabel.name.Value mouse.Button1Down:Connect(function() if mouse.Target.Parent:FindFirstChild("Humanoid") then if game.Workspace[player.Name]:FindFirstChild("Arrest") then local targettedplayer = mouse.Target.Parent.Name print(targettedplayer) player.PlayerGui.ArrestDetails.Frame.TextLabel.Text = "Target Player: "..targettedplayer player.PlayerGui.ArrestDetails.Frame.TextLabel.name.Value = targettedplayer local userId = player.UserId local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size420x420 local content, isReady = players:GetUserThumbnailAsync(userId, thumbType, thumbSize) local imageLabel = player.PlayerGui.ArrestDetails.Frame.Character imageLabel.Image = content player.PlayerGui.ArrestDetails.Frame.MainGroupRank.Text = "Main Group Rank: "..game.Players[targettedplayer]:GetRoleInGroup(5552081) game.ReplicatedStorage.ArrestedAnimation:FireServer(targettedplayer) player.PlayerGui.ArrestDetails.Frame.Visible = true if mouse.Target~=nil then print(mouse.Target:GetFullName()) p=nil _,p=pcall(function() return game.Players[mouse.Target.Parent.Name] end) print(p) print(mouse.Target.Parent.Name) if p~=nil then local detained=p coroutine.wrap(function() local c=p while p==c do wait() pcall(function() p.Character.Torso.Anchored,p.Character.Torso.CFrame=false,game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,-2.5) game.ReplicatedStorage.ok.Event():Connect(function(c,p) print("undetain event fired") p = nil c = nil end) end) end print('END OF DETAIN LOOP') pcall(function() c.Character.Torso.Anchored=false end) end)() else print('no p') end end end end end) script.Parent.Arrest.Unequipped:Connect(function() print("uneqipped") script.Parent.Parent.PlayerGui.ArrestDetails.Frame.Visible = false local targetplayer = script.Parent.Parent.PlayerGui.ArrestDetails.Frame.TextLabel.name.Value game.ReplicatedStorage.ArrestedAnimationOff:FireServer(targetplayer) game.Players[targetplayer].Character.Torso.Anchored,game.Players[targetplayer].Character.Torso.CFrame=true,game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,-2.5) game.Players[targetplayer].Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,-2.5) game.Players[targetplayer].Character.Torso.Anchored = true game.ReplicatedStorage.ok:Fire() end)