Hi everyone!
I was making code for whenever someone died, that a script would run that checks if the player was in the round already, and if they were, to teleport them back to map with a weapon. It wouldn't work so I put prints in the code to see where it had stopped:
(This is a regular script)
Main = require(game.Workspace.ModuleScripts.Main) local playersinround = Main.CharacterList local players = game:GetService("Players"):GetPlayers() local SwordAccess = game:GetService("ReplicatedStorage").Swords local sword = SwordAccess.BasicSword game:GetService("Players").PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(charModel) charModel:WaitForChild("Humanoid").Died:Connect(function() playersinround = Main.CharacterList print(plr) plr.CharacterAdded:Wait(0.05) for i = 1, #playersinround do local player = playersinround[i] print(player) if player == plr then print("1") Main.ToBattleMap() print("2") local backpack = player:WaitForChild("Backpack") if backpack then local swordClone = sword:Clone() swordClone.Parent = player print("3") end end end end) end) end)
For some odd reason, all 4 prints print out in the output, but nothing happens in-game (No teleportation or weapon given). Can anyone tell me on how to fix this?
Any help on how to fix my code so it works is appreciated :)