game.Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function(c) script.Parent:GetPropertyChangedSignal("Occupant"):Connect(function(occupied) wait(0.3) if not script.Parent.Occupant then c.HumanoidRootPart.CFrame = script.Parent.CFrame + Vector3.new(-3,2,0) end end) end) end)