Usually this works, it prints that it saved but still fails to save. I've been trying this for about 30 minutes and i'm still struggling to find an answer.
local dataService = game:GetService("DataStoreService"):GetDataStore("AWGIOJIOJHGHAWH") game.Players.PlayerAdded:Connect(function(plr) local stats = Instance.new("Folder", plr) stats.Name = "leaderstats" local ReflectionTime = Instance.new("NumberValue", stats) ReflectionTime.Name = "ReflectionTime" local key = plr.UserId.. "-key" local savedValues = dataService:GetAsync(key) if savedValues then ReflectionTime.Value = savedValues[1] else local values = {ReflectionTime.Value} dataService:SetAsync(key, values) end end) game.Players.PlayerRemoving:Connect(function(plr) print("Player Leaving") local ReflectionTime = plr:WaitForChild("leaderstats"):WaitForChild("ReflectionTime") local key = plr.UserId.. "-key" local values = {ReflectionTime.Value} dataService:SetAsync(key, values) print("Saved") end)
Thanks!