so in my game some people after rejoining have been getting large amounts of money. for example my friend had around 20 millions and after a rejoin he got 6 billions. he rejoined because of a massive lag. could it be because of the lag? here is the cash save/load script. i think its ok.
local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("Cash24") game.Players.PlayerAdded:Connect(function(plr) local cash = game.ServerStorage.MoneyStorage:WaitForChild(plr.Name) local success,err = pcall(function() cash.Value = ds1:GetAsync(plr.UserId) or 0 end) if success then print("Your Data Has Been Loaded.") else print("Your Data Loading Has Failed.") warn(err) end end) game.Players.PlayerRemoving:Connect(function(plr) local cash = game.ServerStorage.MoneyStorage:FindFirstChild(plr.Name) local success,err = pcall(function() ds1:SetAsync(plr.UserId, cash.Value) end) if success then print("Your Data Has Been Saved.") else print("We Got An Error While Saving Your Data.") warn(err) end end)