for Clock1 = repstorage.Levelstime[levelpicker].Value, 0, -1 do clock.Text = Clock1 print(Clock1) if Clock1 == 0 then lightdoor1:Clone().Parent = game.Workspace.ElevatorModel1.Doors lightdoor2:Clone().Parent = game.Workspace.ElevatorModel1.Doors game.Workspace.RunningLevel[levelpicker]:Destroy() else wait(1) for i = 20, 0, -1 do clock.Text = i print(i) if i == 0 then game.Workspace.ElevatorModel1.Doors.LDoor:Destroy() game.Workspace.ElevatorModel1.Doors.RDoor:Destroy() break else wait(1)
I want first for loop to finish before going to the next