I have a local script that sends a message to the serverscript, and send the information Mouse.Hit over to it.
local y = Instance.new("BodyVelocity", Character.HumanoidRootPart) y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = (Character.HumanoidRootPart.Position - mouse.p).unit
It doesn't send them in the direction of players mouse, any ideas?