I'm trying to make a money indicator that looks like a damage indicator. That appears when the player makes money somewhere in his body. I didn't know where to start so I tried to get a damage indicator script and motivate it but it didn't work.
I've already made a leaderboard
`local bill = Instance.new("BillboardGui") bill.Parent = script.Parent bill.Active = false bill.Adornee = script.Parent.Head bill.AlwaysOnTop = false bill.Enabled = true bill.Size = UDim2.new(1, 0, 1, 0) bill.StudsOffset = Vector3.new(-0.5, 5, 0) local stats = Instance("BoolValue") stats = "leaderstats"
local cash = Instance("IntValue", stats) cash = "Dinheiro" script.Parent.Humanoid.stats:connect(function(NewStats) local statsChange = math.abs(stats - NewStats) sym = (stats > NewStats and "-" or "+") if sym == "+" then if statsChange >= 5 then text = Instance.new("TextLabel", bill) text.BackgroundTransparency = 1 text.Name = "Obtainstats" text.Size = UDim2.new(2, 0, 2, 0) text.Font = "SourceSansBold" text.FontSize = "Size48" text.Text = "+" .. math.floor(statsChange) text.TextColor3 = Color3.new(85 / 255, 1, 0) text.TextScaled = true text.TextStrokeColor3 = Color3.new(50 / 255, 150 / 255, 73 / 255) text.TextStrokeTransparency = 0 text.TextWrapped = true scr = script.Dissapear:clone() scr.Parent = text scr.Disabled = false end else text = Instance.new("TextLabel", bill) text.BackgroundTransparency = 1 text.Name = "Gainstats" text.Size = UDim2.new(2, 0, 2, 0) text.Font = "SourceSansBold" text.FontSize = "Size48" text.Text = "-" .. math.floor(statsChange) text.TextColor3 = Color3.new(1, 0, 0) text.TextScaled = true text.TextStrokeColor3 = Color3.new(115 / 255, 0, 0) text.TextStrokeTransparency = 0 text.TextWrapped = true scr = script.Dissapear:clone() scr.Parent = text scr.Disabled = false end stats = NewStats end)
the motivated damage script
text = script.Parent
for i = 1, 25 do
wait(0.01)
text.Position = text.Position - UDim2.new(0, 0, 0.04, 0)
text.TextTransparency = text.TextTransparency + 0.04
text.TextStrokeTransparency = text.TextStrokeTransparency + 0.04
end
text:remove()
Dissapear Script is in the Damage script with the billboardGui. The Damage Script is in the StarterCharacterScripts