um... the Title should be strait forward so uh... yea!
How do you find out if something is in front, to the side, or behind an object?
Im guessing math is involved!!!?????
You can use the dot product for this.
Say you have objectA and objectB. You want to know if objectB is in front of, behind or to the side of objectA.
First get the vector from objectA to objectB. We'll call this offsetVector:
local offsetVector = objectB.Position - objectA.Position
We want to convert this to a unit vector, like so:
offsetVector = offsetVector.Unit
You can then use the dot product of objectA's look vector and our offset vector to see if objectB is behind or in front of objectA:
local dot = objectA.CFrame.LookVector:Dot(offsetVector)
dot will be a number between -1 and 1. If dot is positive, then objectB is in front of objectA. If dot is negative, then objectB is behind objectA. The closer dot is to zero, the closer objectB is to the left or right of objectA.
To picture this, you can imagine a line going through the center of objectA perpendicular to it's look vector, with everything in front of objectA on one side of the line, and everything behind objectA on the other side of the line. If objectB is in front of this line then dot will be positive, if it is behind the line then dot will be negative, and if it is on the line then dot will be zero.
I'm not sure if that was clear, but I hope it helps.