I think the title explains it quite well, I wish to force the user in the game to use ClickToMove , disabling the option to use the keyboard as well.
I tried to use the DevComputerMovementMode in the StarterPlayer properties but it has been more than useless.
Keep it at keyboard and mouse and Use this script. It will disable movement from keyboard and will have its own click to walk function! Make this a localscript named "ControlScript" in StarterPlayerScripts (Must be named "ControlScript" specificly the way it is currently)
repeat wait() until game.Players.LocalPlayer Plr=game.Players.LocalPlayer repeat wait() until Plr.PlayerScripts repeat wait() until Plr.PlayerScripts.ControlScript Plr.PlayerScripts.ControlScript:remove() Mouse=Plr:GetMouse() repeat wait() until Plr.Character Char=Plr.Character local Bin=Instance.new("Message") Bin.Name="LocalBin" --Makes the part a 'LocalPart' so only you can see it. Bin.Parent=Char Hover=Instance.new("Part",Bin) Hover.Name=Plr.Name.."'s Hover Block" Hover.FormFactor="Custom" Hover.Size=Vector3.new(3,.2,3) Hover.CanCollide=false Hover.Anchored=true Hover.BrickColor=BrickColor.new("Lime green") Mouse.TargetFilter=Hover Mesh=Instance.new("CylinderMesh",Hover) function HoverUpdate(Mouse) --Sets up function to update position if Mouse.Target then X=Mouse.Hit.X Y=Mouse.Hit.Y Z=Mouse.Hit.Z X2=Plr.Character.HumanoidRootPart.Position.X Y2=Plr.Character.HumanoidRootPart.Position.Y Z2=Plr.Character.HumanoidRootPart.Position.Z DisX=math.abs(X-X2) DisY=math.abs(Y-Y2) DisZ=math.abs(Z-Z2) Distance=DisX+DisY+DisZ if Distance<=100 then Hover.Position=Vector3.new(Mouse.Hit.X,Mouse.Hit.Y+.2,Mouse.Hit.Z) Hover.Transparency=0 else Hover.Transparency=1 end else Hover.Transparency=1 end end Mouse.Move:connect(function() --Updates disc position PlrMouse=Plr:GetMouse() HoverUpdate(PlrMouse) end) Plr.Character.Torso.Changed:connect(function() --Updates disc position PlrMouse=Plr:GetMouse() HoverUpdate(PlrMouse) end) Mouse.Button1Down:connect(function() --Moves character to target position if Mouse.Target~=nil and Hover.Transparency==0 then Char.Humanoid.WalkToPoint=Hover.Position end end) Mouse.KeyDown:connect(function(Key) --Replication of 'Jump' button. if Key==" " then local Space=true repeat wait() Mouse.KeyUp:connect(function(Key) if Key==" " then Space=false end end) Char.Humanoid.Jump=true until Space==false end end)