I am having trouble changing the increment for a resize tool I adapted for my project.
local tool = script.Parent local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() enabled = true local selectionBox local selectionLasso local handles local previousDistance local originalpart local buttonupconnection local tempart function onHandlesDown(normal) previousDistance = 0 end function onHandlesDrag(normal, distance) if handles.Adornee then local delta = distance - previousDistance if math.abs(delta) >= handles.Adornee.ResizeIncrement then local sizeDelta = math.floor(delta / handles.Adornee.ResizeIncrement + 0.5) * handles.Adornee.ResizeIncrement if handles.Adornee:Resize(normal, sizeDelta) then previousDistance = distance --send changes to server buttonupconnection = mouse.Button1Up:connect(function()onButton1Up(mouse,handles.Adornee)end) -- end end end end function onButton1Up(mouse,part) if part and script.Parent.Parent == plr.Character then local size = part.Size local cfr = part.CFrame script.Parent.PartChange:FireServer(originalpart,size,cfr) end end function onButton1Down(mouse) local findpart = game.ReplicatedStorage.BuildingParts:FindFirstChild(mouse.Target.Name) if tempart then tempart:Destroy() end if mouse.Target == nil or mouse.Target.Locked or not findpart then print("nil") selectionBox.Adornee = nil selectionLasso.Part = nil handles.Adornee = nil else print("not nil") originalpart = mouse.Target tempart = findpart:Clone() tempart.CanCollide = false tempart.Anchored = true tempart.Transparency = 0.6 tempart.Size = originalpart.Size tempart.Parent = game.Workspace tempart.CFrame = originalpart.CFrame tempart.BrickColor = BrickColor.new("Lime green") selectionBox.Adornee = tempart selectionLasso.Part = tempart handles.Adornee = tempart handles.Faces = tempart.ResizeableFaces end end function onEquippedLocal(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) local character = script.Parent.Parent local player = game.Players:GetPlayerFromCharacter(character) selectionBox = Instance.new("SelectionBox") selectionBox.Color = BrickColor.Blue() selectionBox.Adornee = nil selectionBox.Parent = player.PlayerGui selectionLasso = Instance.new("SelectionPartLasso") selectionLasso.Name = "Model Delete Lasso" selectionLasso.Humanoid = character.Humanoid selectionLasso.Parent = game.workspace selectionLasso.Part = nil selectionLasso.Visible = true selectionLasso.archivable = false selectionLasso.Color = BrickColor.Red() handles = Instance.new("Handles") handles.Color = BrickColor.Blue() handles.Adornee = nil handles.MouseDrag:connect(onHandlesDrag) handles.MouseButton1Down:connect(onHandlesDown) handles.Parent = player.PlayerGui end function onUnequippedLocal() selectionBox:Destroy() selectionLasso:Destroy() handles:Destroy() if handles.Adornee then handles.Adornee:Destroy() end if buttonupconnection then buttonupconnection:Disconnect() end end tool.Equipped:connect(onEquippedLocal) tool.Unequipped:connect(onUnequippedLocal)
the current function that I am concerned about is onhandlesdrag. I tried changing various things such as handles.adornee.sizeincrement. I tried changing sizedelta up but that didnt work.
I want to change the increment to 0.5, but any attempts that didn't end in failure only ended in the part resizing 1 stud.
Sadly, ResizeIncrement is a read-only value that is the minimum size :Resize() can do. You're going to have to look into editing the size property, you might be able to find a module that is :Resize() but just unlocked?