Right now im trying to make an animated monster that uses beams. the script im trying to make infinite loops the same 5 textures to make it look animated, but ingame, it just appears as a textureless beam. Any help? I'm new to scripting so its likely that im doing something wrong here
local decal = script.Parent.Head.Beam while true do decal.Texture = ("http://www.roblox.com/asset/?id=4725749717") wait(0.1) decal.Texture = ("http://www.roblox.com/asset/?id=4725749942") wait(0.1) decal.Texture = ("http://www.roblox.com/asset/?id=4725750148") wait(0.1) decal.Texture = ("http://www.roblox.com/asset/?id=4725750427") wait(0.1) decal.Texture = ("http://www.roblox.com/asset/?id=4725750583") wait(0.1) end
(also sorry if posting the decal links break the rules or something, its just a part of the script)