Its just when you click the brick it needs to start a fire then activate a dynamic lighting light.
I had an error with the script above. Place this inside a script which should be a child of the ClickDetector.
script.Parent.MouseClick:connect(function() f = Instance.new("Fire") l = Instance.new("PointLight") f.Parent = script.Parent.Parent l.Parent = script.Parent.Parent end)
something like this
game.Workspace.Changethistothingyouwantclicked.OnClicked:connect(function() c = Instance.new("ClickDetector") f = Instance.new("Fire") c.Parent = script.Parent f.Parent = script.Parent if f.Parent = script.Parent then game.Lighting.GlobalShadows = true end end end)