I'm trying to make a value like IntValue = 1 in the Server script so then it makes IntValue also = 1 in a Local Script. How can I do this?
Instead of using an IntValue, you could use module scripts.
For example,
In a module script (inside ReplicatedStorage):
module = {} module.Value = 1 return module
In a local script:
local module = require(game:GetService("ReplicatedStorage"):WaitForChild("ModuleScript")) local value = module.Value