--Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") --Remote events local hitStart = ReplicatedStorage:WaitForChild("HitStart") --Why I have hitEnd still I don't know. WholeSwingEnd is the right one. local hitEnd = ReplicatedStorage:WaitForChild("HitEnd") local wholeSwingEnd = ReplicatedStorage:WaitForChild("WholeSwingEnd") --Variables - Some are useless I know --The booloean is a value because if not, when, say, another person swings down, you --will be able to do damage too. We need the booleans seperate, so this I did --Well there is a BIG problem - it still refers to same one. I will make it a name --Ok so if there is a name, it is true local hittingStick = script.Parent local hittable = hittingStick.Hittable local stickDamage = 20 local stick = hittingStick.Top local backpack = hittingStick.Parent local owner = backpack.Parent local hasBeenHit = false owner.Parent = Players hittable.Name = owner.Name local function onHitAttack() --Hittable is true when hitAttack(swingdown) starts hittable.Name = owner.Name --If touched when hittable is true and it is player, damage player stick.Touched:Connect(function(part) local partParent = part.Parent local humanoid = partParent:FindFirstChildWhichIsA("Humanoid") if humanoid and hittable.Name == owner.Name then humanoid:TakeDamage(stickDamage) hittable.Name = "" end end) --If end of swing comes, damage can no longer happen hitEnd.OnServerEvent:Connect(function() --This is too fast, compared to touched event, so we must put wait to let touched conditions go first wait(0.3) hittable.Name = "" end) wholeSwingEnd.OnServerEvent:Connect(function() --To be honest what do I put here? end) end --During swingdown damage can occur hitStart.OnServerEvent:Connect(onHitAttack)
Ummm. So what happens is when someone hits another player, the enemy player gets damaged, but at the same time the other player weapon is able to damage, even if the animation is not running. This is because when I make a value true in the script, all values like that become true. In this part, I tried to use name conditions but they also did not work. How would I specify a value or thing. The value is a BoolValue, although before it wasn't. I still have comments from before...…. This is in a script. Both values are same all the time.
It is ok I fixed it by doing some stuff.