Not sure where to post this... What happens is the NPCs aren't achored and it's supposed to be that way, but even with 0 WalkSpeed they slide across the floor. These NPCs are player clones that are script-created, so I think it might have to do with the script that created them.
game.ReplicatedStorage.AddFriendChar.OnServerEvent:Connect(function(p, clone) local charId = p.CharacterAppearanceId p.Character.Archivable = true p.CharacterAppearanceId = clone.VisitorId local user = p.Character:Clone() user.Parent = workspace user.Name = "User" game.ReplicatedStorage.Mic:Clone().Parent = user user.HumanoidRootPart.Position = Vector3.new(-15.717, 12.688, -21.785) user.HumanoidRootPart.Position = Vector3.new(-15.717, 12.688, -21.785) user.HumanoidRootPart.Orientation = Vector3.new(0,0,0) --user.HumanoidRootPart.Anchored = true user.Humanoid.WalkSpeed = 0 p:LoadCharacter() workspace.LoadedIn.Value = true wait(.1) p.Character.Archivable = true local dupe = p.Character:Clone() dupe.Parent = workspace dupe.Name = "Enemy" dupe.HumanoidRootPart.Position = Vector3.new(-15.717, 12.688, -31.529) dupe.HumanoidRootPart.Position = Vector3.new(-15.717, 12.688, -31.529) dupe.HumanoidRootPart.Orientation = Vector3.new(0, 180, 0) --dupe.HumanoidRootPart.Anchored = true dupe.Humanoid.WalkSpeed = 0 p.CharacterAppearanceId = charId p:LoadCharacter() for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("ForceField") then v.ForceField:Destroy() v.Humanoid.DisplayDistanceType = "None" end end end)