The spawn area isn't cloning.
local AvailableArea = game:GetService("ReplicatedStorage").SpawnPartsForCustomize local chosenArea = AvailableArea:GetChildren() local mathClonedArea = chosenArea[math.random(1, #chosenArea)] local isAble = mathClonedArea:WaitForChild("IsFilled") local clonedArea = mathClonedArea:Clone() clonedArea.Parent = workspace game.Players.PlayerAdded:Connect(function(plr) if isAble.Value == false then clonedArea.Name = plr.Name.."SpawnCustom" clonedArea.Anchored = true local cloneCustomArea = game.ReplicatedStorage.CustomIzeArea local cloned = cloneCustomArea:Clone() cloned.Name = plr.Name.."'s CustomizeArea" cloned.CloneBrickSpawn.CFrame = game.Workspace:FindFirstChild(plr.Name.."SpawnCustom").CFrame cloned.Parent = workspace wait(.1) mathClonedArea:Destroy() end end)
Well, since we talked in the chat, here's the code I came up with and how I explained it to you.
game.Players.PlayerAdded:Connect(function(plr) local AvailableArea = game:GetService("ReplicatedStorage").SpawnPartsForCustomize local chosenArea = AvailableArea:GetChildren() local mathClonedArea = chosenArea[math.random(1, #chosenArea)] local isAble = mathClonedArea:WaitForChild("IsFilled") local clonedArea = mathClonedArea:Clone() clonedArea.Parent = workspace if isAble.Value == false then clonedArea.Name = plr.Name.."SpawnCustom" clonedArea.Anchored = true local cloneCustomArea = game.ReplicatedStorage.CustomIzeArea local cloned = cloneCustomArea:Clone() cloned.Name = plr.Name.."'s CustomizeArea" cloned.CloneBrickSpawn.CFrame = game.Workspace:FindFirstChild(plr.Name.."SpawnCustom").CFrame cloned.Parent = workspace wait(0.1) mathClonedArea:Destroy() end end)
Don't forget, if this worked select it as an answer so other people know it's been answered!
~killerbrenden