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How can you detect if someone doesn't have a tool?

Asked by 9 years ago

Can someone just give me a explanation please? A website would be useful if there is one.

Thanks, Nathan.

2 answers

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Answered by
Yvori 25
9 years ago

The Official Roblox Wiki (wiki.roblox.com) is always a good place to start looking for ideas.

Okay, here's a simple and effective way to check if players don't have a tool (does not work very well standalone, does need to be put into a larger script to be of use)

for i,v in pairs(game.Players:GetChildren()) do --create a list of players
    if not v.Backpack:findFirstChild("INSERT TOOL NAME") then --check for the tool
        --Do whatever you need to do now.
    end
end

Alternatively, if you want to check if a specific player has a tool, you can do the following:

for i,v in pairs(game.Players:GetChildren()) do
    if v.Name == "PLAYERNAME" and not v.Backpack:findFirstChild("TOOLNAME") then
        --Do whatever you need to do now.
    end
end
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Answered by
Goulstem 8144 Badge of Merit Moderation Voter Administrator Community Moderator
9 years ago

You could make an if statement figuring if the tool instance is in their backpack. Or if you want to detect if they've equipped it then check in their character.

Checking in backpack;

player = "Player Name Here" --Specify the player's name
tool = "Tool Name Here: --Specify the tool's name
plr = game.Players:FindFirstChild(player)
if (plr ~= nil) then --Check if they exist
    c = plr.Backpack:GetChildren() --Get all the children of their backpack
    for i = 1,#c do --iterate through the children of the backpack
        if c[i].Name:lower() == tool:lower() then --check if theres a match to the tool name
            print("Tool found!")
        else
            print("Tool not found :(")
        end
    end
end         

This would print 'Tool not found :(' if there was no tool. Sorry if the 'c[i].Name:lower == tool:lower()' confused you. That was just checking if both names matched in lowercase, used for typos in the tool name.

Checking in the character;

player = "Player Name Here" --specify the player's name
tool = "Tool name here" --Specify the tool's name
plr = game.Workspace:FindFirstChild(player) --Find them in the workspace
if (plr ~= nil) then --Check if they exist
    if plr:FindFirstChild(tool,true) then --Check if the tool is in the character
        print("Tool found!") --if it is then print this
    else
        print("Tool not found :(") -- if not print this
    end
end

This would effectively check if they have the tool equipped or not. Same results as the first script. Same method really, find the place where it would potentially be in, search through the children of that place, if theres a match then do something. Pretty simple and gets fun when you get the hang of it(:

Hope I helped

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