Im making a game with an intermission timer set and it transitions into a Map voting to essentially loading the character in the game. I know I need to make a remote event for the timer/seconds but have no clue on how to do so. This is my Local Script which has a "while true do" statement (for the timer) within it that I know I need to move.
local seconds = game.ReplicatedStorage.Time local Nextt = game.Workspace.Next local Status = game.ReplicatedStorage.Status while true do wait(1) seconds.Value = seconds.Value - 1 local Game = game.Workspace.Game.Position if seconds.Value == 0 and Nextt.Value == 0 then --When Intermission is over Nextt.Value = 1 seconds.Value = 15 Status.Value = "Map Voting - " script.Parent.Parent.Parent.Intermission.TextLabel.Position = UDim2.new(0.511, 0,0.026, 0) script.Parent.Parent.Parent.Intermission.TopBar.Visible = true script.Parent.Parent.Parent.Vote.ImageButton.Visible = true script.Parent.Parent.Parent.Vote.Forest.Visible = true script.Parent.Parent.Parent.Vote.Votes.Visible = true end if seconds.Value == 0 and Nextt.Value == 1 then--When Map Vote is over Nextt.Value = 2 seconds.Value = 3 Status.Value = "The Forest has been selected!" script.Parent.Parent.Parent.Intermission.TextLabel.Visible = false script.Parent.Parent.Parent.Vote.ImageButton.Visible = false script.Parent.Parent.Parent.Vote.Forest.Visible = false script.Parent.Parent.Parent.Vote.Votes.Visible = false end if seconds.Value == 0 and Nextt.Value == 2 then Nextt.Value = 3 seconds.Value = 5 Status.Value = "Player has been selected to be the Seeker" end if seconds.Value == 0 and Nextt.Value == 3 then Nextt.Value = 4 seconds.Value = 5 script.Parent.Parent.Parent.Intermission.TextLabel.Position = UDim2.new(0.511, 0,0.026, 0) Status.Value = "Game starts in " script.Parent.Parent.Parent.Intermission.TextLabel.Visible = true end end
Can someone explain this for me please? Thanks!
https://developer.roblox.com/en-us/articles/Remote-Functions-and-Events
this article is great for understanding remote events. Just scroll down to the "server to all clients" part.
You'll want to put most of this into a server script, and whenever you need to do something related to the GUI, you'll want to make a new remote event for that (although of course you want to use the least amount of remote events you can). Also, I'm going to assume that ReplicatedStorage.Status is an object value you created - good on that, you can use that in your remote events.