Im trying to make a part follow a player with smooth movement and least amount of lag. I have tried using cframe, tweening and welding. None have given me the desired effect. Heres an example of what I want the part to do https://i.gyazo.com/6df2a8ae62337b4da3139b7f55105478.mp4
Edit:So no I have a block following my player and it looks exactly as I want. The only issue now is that there is a decent delay between the player moving and the block starting to move. Here is the code and a gif to demonstrate. https://gyazo.com/b16234226916461ca073db4aa9497b70
local RunService = game:GetService("RunService") local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") function createPart(c) local part = Instance.new("Part",c) part.Size = Vector3.new(1,1,1) part.Position = c.HumanoidRootPart.Position + c.HumanoidRootPart.CFrame.LookVector * -2 + Vector3.new(0,2,0) return part end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local part = createPart(character) local hRoot = character.HumanoidRootPart local bodyPosition = Instance.new("BodyPosition",part) local bodyGyro = Instance.new("BodyGyro",part) local bodyAngle = Instance.new("BodyAngularVelocity",part) local offSet = Vector3.new(0,2,0) while RunService.Heartbeat:Wait() do bodyPosition.Position = hRoot.Position + hRoot.CFrame.LookVector * -2 + offSet end end) end)