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Why is my text label font showing up as boxes?

Asked by 4 years ago

Yesterday I was making an intro for my game. The text was fine yesterday and had no boxes replacing the text. However, when I opened up my place today, the text was replaced with these strange boxes.

https://prnt.sc/r44xu6

If I move the gui with the broken text to other places, it stays the same. However, when I make a new gui with a new text label, the text isn't broken.

https://prnt.sc/r44yik

Other places with new guis with new text labels don't have the broken text.

I really don't want to restart my intro and I want to ask, is there any way to fix this?

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those boxes are Unkown Symbols. (Characters not in the font you are using) Luka_Gaming07 534 — 4y
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What do you mean, "Characters not in the font you are using?" hatmam12345 5 — 4y

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Answered by 4 years ago
Edited 4 years ago

I think your best solution would to replace the unknown text with normal text, and then change the font that you like best.

Font List: https://developer.roblox.com/en-us/api-reference/enum/Font

I hope this helps answer your question.

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I tried your solution, and it seems certain fonts turn into the unknown text. hatmam12345 5 — 4y
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Can you show me what your text is that your trying to set it to? Sloth_WasTaken 41 — 4y
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This is the text that I changed it to: https://prnt.sc/r4646m - SourceSansBold. I want to change it to GothamBold, but as you know, GothamBold shows up as unknown text: https://prnt.sc/r465ca hatmam12345 5 — 4y
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Maybe try setting it through script? script.Parent.Font = 19 - Place that in each text label as a script. Sloth_WasTaken 41 — 4y
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