Yo, so I've made a bool value inside leaderstats script that I copied from a tutorial. The Bool Value says whether or not a player owns a vehicle. I have two values, Money and the Vehicle. The vehicle saves, however the money does not. Any help is appreciated.
Error: DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = Money-226030996
local currencyName = "Money" local Car1Owned = "Car1Owned" local DataStore = game:GetService("DataStoreService"):GetDataStore("TestDataStore") game.Players.PlayerAdded:Connect(function(player) local folder = Instance.new("Folder") folder.Name = "leaderstats" folder.Parent = player local currency = Instance.new("IntValue") currency.Name = currencyName currency.Parent = folder local Owned = Instance.new("BoolValue") Owned.Name = Car1Owned Owned.Parent = folder local ID = currencyName.."-"..player.UserId local savedData = nil pcall(function() savedData = DataStore:GetAsync(ID) end) if savedData ~= nil then Owned.Value = savedData currency.Value = savedData print("Data loaded") else -- new player currency.Value = 1000 print("New player to the game") end end) game.Players.PlayerRemoving:Connect(function(player) local ID = currencyName.."-"..player.UserId DataStore:SetAsync(ID,player.leaderstats[currencyName].Value) DataStore:SetAsync(ID,player.leaderstats[Car1Owned].Value) end)
You are saving Currency
and Owned
on the same key overwriting whichever saves first(in this case currency gets overwritten), you are gonna need to have two different ID's(keys) to save them on, i.e
Note: You are gonna have to change the GetAsync part to use two different ID's too
local CurrencyID = currencyName.."-"..player.UserId local Car1OwnedID = Car1Owned.."-"..player.UserId DataStore:SetAsync(CurrencyID,player.leaderstats[currencyName].Value) DataStore:SetAsync(Car1OwnedID,player.leaderstats[Car1Owned].Value)
see Datastore
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