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(Solved) (Full main script) Fire client attempt to index local 'Player' (a nil value)?

Asked by 4 years ago
Edited 4 years ago

Can you help me?

ServerScriptService - MainScript (Normal script)


local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlrCamera = game.Workspace.CurrentCamera local ServerStorage = game:GetService("ServerStorage") local Status = ReplicatedStorage.Status local Player = game:GetService("Players").LocalPlayer local MapsFolder = game.ServerStorage.Maps while true do wait(1) if game.Players.NumPlayers <2 then Status.Value = "Waiting for 2 players!" repeat wait(1) until game.Players.NumPlayers >= 2 --Countdown (i used different style but i didn't work so i made it this way lol) Status.Value = "Break 20" wait(1) Status.Value = "Break 19" wait(1) Status.Value = "Break 18" wait(1) Status.Value = "Break 17" wait(1) Status.Value = "Break 16" wait(1) Status.Value = "Break 15" wait(1) Status.Value = "Break 14" wait(1) Status.Value = "Break 13" wait(1) Status.Value = "Break 12" wait(1) Status.Value = "Break 11" wait(1) Status.Value = "Break 10" wait(1) Status.Value = "Break 9" wait(1) Status.Value = "Break 8" wait(1) Status.Value = "Break 7" wait(1) Status.Value = "Break 6" wait(1) Status.Value = "Break 5" wait(1) Status.Value = "Break 4" wait(1) Status.Value = "Break 3" wait(1) Status.Value = "Break 2" wait(1) Status.Value = "Break 1" wait(1) Status.Value = "Break ended" wait(1) Status.Value = "Intermission 10" wait(1) Status.Value = "Intermission 9" wait(1) Status.Value = "Intermission 8" wait(1) Status.Value = "Intermission 7" wait(1) Status.Value = "Intermission 6" wait(1) Status.Value = "Intermission 5" wait(1) Status.Value = "Intermission 4" wait(1) Status.Value = "Intermission 3" wait(1) Status.Value = "Intermission 2" wait(1) Status.Value = "Intermission 1" wait(1) Status.Value = "Intermission" game.ReplicatedStorage.IsInGame.Value = true local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local MapSpawn = ChosenMap:Clone() MapSpawn.Parent = workspace wait(2) local Killer = {} local KillerChosen = plrs[math.random(1,#plrs)] Status.Value = "The killer is "..KillerChosen.Name table.insert(Killer,1,KillerChosen) wait(2) wait() Killer[1].Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(166.4, 110.3, 97.6) game.ReplicatedStorage.CameraKillerBox:FireClient(Player(Player.Parent)) print("First event fired") wait(8) game.ReplicatedStorage.CameraKillerBoxBack:FireClient(Player(Player.Parent)) print("Second event fired") end end

Local script - Starter Gui

local Event = game.ReplicatedStorage.CameraKillerBox
local Event2 = game.ReplicatedStorage.CameraKillerBoxBack

Event.OnClientEvent:Connect(function()
    local KillerCamera = game.Workspace.CurrentCamera
    local Player = game.Players.LocalPlayer

    repeat wait() until Player.Character

    KillerCamera.CameraType = "Scriptable"
    KillerCamera.CFrame = game.Workspace.VeryDarkBox.KillerBoxCameraSurvivors.CFrame
end)

Event2.OnClientEvent:Connect(function()
    local KillerCamera = game.Workspace.CurrentCamera
    local Player = game.Players.LocalPlayer

    repeat wait() until Player.Character

    KillerCamera.CameraType = "Custom"
end)



When i want event to fire it doesn't work (And also if you will find any errors in local script tell me )

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First, CurrentCamera is a instance that you can just found with a LocalScript (ClientScript) and is same for «Players.LocalPlayer». You just can't found a client with a ServerScript(NormalScript). Basic error. NiniBlackJackQc 1562 — 4y
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So what do i do ;-; kujekmarek 24 — 4y
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Thank you so much! I put FireAllClients(plrs) and it worked! THANKS kujekmarek 24 — 4y
0
Put [SOLVED] In your title so people know this has been solved. killerbrenden 1537 — 4y

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