I've Looked around at posts on Humanoid.BreakJointsOnDeath, But I dont know how to Enable or Disable It. Are there any Scripts that can do this? Or where the BreakJointsOnDeath is?
There's A Property That The Humanoid Brings, Which Is Called BreakJointsOnDeath. If You Want To Disable It, Just Do This:
Local Script:
local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") hum.BreakJointsOnDeath = false -- This Will Make So That The Joints Don't Break.
Server Script:
game.Players.PlayerAdded:Connect(function(plr) local char = plr.Character or plr.CharacterAdded:Wait() char:WaitForChild("Humanoid").BreakJointsOnDeath = false end)
If You Want To Make A Ragdoll Script, You'll Have To Change Some Stuff, But This Is Basically What You Wanted To Do.
Have A Nice Day!
set Humanoid.BreakJointsOnDeath
to false in a script