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I'm making a simple sword for my game, but the animation doesn't play. How do i fix this?

Asked by
Tnipo 10
4 years ago
Edited 4 years ago

I'm making a simple sword for my game but the animation wont play.

  • script
local debounce = false
local Tool     = script.Parent
local Handle   = Tool:WaitForChild("Handle")
ValueCooldown  = false

function SwordCore(hit)
    local Enemys = hit.Parent:FindFirstChildOfClass("Humanoid")
    if script.CanDamage.Value and Enemys then
        local EnemyHit = hit.Parent:FindFirstChild("Enemy")
        local PlayerHit = hit.Parent:FindFirstChild("Humanoid")
        local Character = Tool.Parent
        local Player = game.Players:GetPlayerFromCharacter(Character)
        if (not Player) then return end
        local Humanoid = Character:FindFirstChild("Humanoid")
        if (not Humanoid) then return end
        if Enemys ~= Humanoid and (not debounce) then
            if Enemys.Health <= 0 then return end
            debounce = true
            if PlayerHit then
                game.ReplicatedStorage.PlayerHit:FireServer(hit,PlayerHit,Tool)
            end 
            if EnemyHit then
                game.ReplicatedStorage.EnemyHit:FireServer(hit,EnemyHit,Tool)
            end
            wait(1)
            debounce = false
        end
    end
end

function onActivated()
    if (not Tool.Enabled) then return end
    Tool.Enabled = false
    local Character = Tool.Parent
    local Humanoid = Character:FindFirstChild("Humanoid")
    local Anim = Humanoid:LoadAnimation(Tool.Slash)
    local SlashSound = Handle:WaitForChild("SlashSound")
    if (Humanoid == nil) then return end
    SlashSound:Play()
    Anim:Play()
    Tool.Unequipped:Connect(function()
        Anim:Stop()
    end)
    wait(1)
    Tool.Enabled = true
end

function onEquipped()
    if (not Tool) then return end
    if (not Handle) then return end
    if Handle.UnsheathSound.IsPlaying == false then
        Handle.UnsheathSound:Play()
    end
end 

function onUnEquipped()
    if (not Tool) then return end
    if (not Handle) then return end
    Handle.UnsheathSound:Stop()
end 

function checkValue()
    if ValueCooldown           == false then
        ValueCooldown          = true
        script.CanDamage.Value = true
        wait(1)
        script.CanDamage.Value = false
        ValueCooldown          = false
    end
end

Tool.Activated:Connect(onActivated)
Tool.Activated:Connect(checkValue)
Tool.Equipped:Connect(onEquipped)
Tool.Unequipped:Connect(onUnEquipped)

Handle.Touched:Connect(SwordCore)
0
Are the animations in Handle? MythsList 38 — 4y
0
Do you own the animation ? Is the animation ID correct? Does you tool have RequireHandle checked? fortesss7 40 — 4y
0
Do you own the animation ? Is the animation ID correct? Does you tool have RequireHandle checked? fortesss7 40 — 4y
0
Yes i do own the animation i made it. And the animation isnt in the handle. Tnipo 10 — 4y
0
And yes it does have RequireHandle checked. Tnipo 10 — 4y

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