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How do I fix this issue (I believe it's a welding issue)?

Asked by
orcazate 170
5 years ago

I'm trying to make it so when you click on a GUI thing a hat comes on. When I do this the pin badge on the hat goes miles away from the head where the main hat is. I will show you my script and an image to help you picture this.

01game.ReplicatedStorage.hat.OnServerEvent:Connect(function(player,name)
02    local d = game.Workspace[player.Name]:GetChildren() -- start of hat remover
03    for i=1, #d do
04        if (d[i].className == "Accessory") then
05            d[i]:remove()
06        end
07    end
08    local g = game.ServerStorage.Hats[name].Face:Clone()
09    g.Parent = game.Workspace[player.Name].Head
10    local C = g:GetChildren()
11    for i=1, #C do
12            if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
13                local W = Instance.new("Weld")
14                W.Part0 = g.Middle
15                W.Part1 = C[i]
View all 36 lines...

The problem photo

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any errors in output? proqrammed 285 — 5y
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No orcazate 170 — 5y
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Is it just one part with a mesh or is it multiple parts as a model? killerbrenden 1537 — 5y
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Multiple parts as a model orcazate 170 — 5y
View all comments (7 more)
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I think I have a solution. I'll write it as an answer, you test it, tell me if it works. killerbrenden 1537 — 5y
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Ok orcazate 170 — 5y
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Can't you use Humanoid:AddAccessory to add the hat? I can't tell what you're trying to achieve. y3_th 176 — 5y
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Im trying to put the hat on like it is on the workspace orcazate 170 — 5y
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Instead of using welds, have you considered using WeldConstraints? Those are much cleaner and easier to work with. Just set the hat's CFrame to the head's CFrame, and then create a WeldConstraint connecting the two parts together. y3_th 176 — 5y
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the problem is the bit that comes off has more than 1 part orcazate 170 — 5y
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The script that I made a while back was outdated. killerbrenden 1537 — 5y

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