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How to detect the position of a part?

Asked by 4 years ago

I am making a sliding door thingy. Everything works, but I only want it to open if its in a certain place. The problem is when I click it nothing happens.

Any ideas?

local model = game.Workspace.BorderDoor

script.Parent.MouseClick:Connect(function(playerclicked)
    if model.MainPart.Position == Vector3.new(75.52, 14.85, 660.725) then   
        local pr = playerclicked:GetRankInGroup(4831829)
        if pr >= 10 then
            for i = 0,0.139,0.001 do
                model:SetPrimaryPartCFrame(model:GetPrimaryPartCFrame() * CFrame.new(0,0,-i))
                wait()
            end
        end
    end
end)
1
You're using too precise of numbers for position. You really might want to lower down the decimal placements, floating point errors do occur often Fifkee 2017 — 4y
0
You might want to use booleans to control what's what. Whenever the sliding door is in the certain place change a boolean to true and do whatever while the boolean is true, then turn back false when it's not at the certain place anymore. 123nabilben123 499 — 4y
0
@123nabilben123 i did that and found that if you spammed the buttons you would end up launching door up or down. this was the only solution i could think of. IcyBlazeRB 28 — 4y

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